Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

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Build the Next Great Android Game! Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today's rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.


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The book starts with an up-to-the-minute overview of today's Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You'll design a simple game, then master every step of game development with AndEngine--the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires V3.

With this book you'll learn how to Use free Android tools for creating code, artwork, and sound Implement the "game loop" that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires V3 from Android Market today, as you learn how to build the game in this book Get A Copy.

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How to Build a Basic Android Game in Just 7 Minutes (Unity)

Sort order. Jan 28, Alexander Yakushev rated it it was ok Shelves: android , software-engineering.


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This book is an OK introduction to AndEngine concepts and a reference manual for it with some author explanations. No more and no less. If AndEngine initially had had a sane documentation and manuals, this book wouldn't have been necessary at all. Apart from filling in on how to use the engine, the book provides hardly any useful bits concerning game development. Author describes the software used to make graphics, animation and sound which is obviously intended for beginners but besides that d This book is an OK introduction to AndEngine concepts and a reference manual for it with some author explanations.

Author describes the software used to make graphics, animation and sound which is obviously intended for beginners but besides that doesn't mention how the games are done like models behind representation and how to tie them together, how to debug games and so on like he speaks to seasoned game developers. Briefly speaking, I heartily appreciate the author's effort to compile a nice doc on AndEngine and to provide some surficial review of its possibilities.

This book is updated for Java 8, so it includes topics such as lambda expressions and default interface methods.

Learning Android Game Programming : A Hands-On Guide to Building Your First Android Game

This is very basic and good for beginners wanting to get started with Java for Android development. This book is also for beginners, but it has a level of abstraction. It covers everything there is in Android development and should not disappoint new or intermediate Android developers. The Big Nerd Ranch Guide series is a familiar book series in programming. They have books on mobile and web development and some other technologies. The Big Nerd Ranch Guide is an introductory book for people who know Java and want to learn about Android development.


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It consists of many examples to assist the theory. But for someone who is at an intermediate level and wants to brush up on their skills, this is the perfect book. This is not a book for beginners. This is a handbook for professional Android developers who are looking for a quick guide on some topics they are having a hard time with. The explanations are concise and shallow. Do not expect to be spoon-fed if you opt-in for this book. Just a quick guide and not too much spoon feeding.

Advanced topics also are briefly touched on with solutions left as an exercise. As an example: working on a location-aware app involves much more sophistication than simply requesting a location update. Yet, the location chapters only cover the basic stuff that helps novices to get their feet wet, not to write a real-world app. It covers best practices, Android app lifecycles and UI design techniques such as building a robust app for different screen sizes, including tablets. It includes many real-world example applications to provide you with a hands-on experience of professional Android development.

But beware, this book is really in-depth and requires some programming experience to get a grasp on its concepts. For example, it includes JobScheduler, architectural components, an introduction to Kotlin, navigation patterns, and design patterns. The first will be a classic Tetris game and an elaboration on OOP concepts.

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The second is a messenger app with increased complexity. That being said, I believe no single book can be enough to gain mastery of a language completely. The example in this book is enough to get a good hold on the language of Kotlin. This is an e-book by Antonio Leiva.